I like exploring new tools and find new ways to make my pipeline more efficient, and easier to use for me and my team. I have worked with programmers, animators, artists, sound designers, level designers and game designers in a variety of projects to create fun experiences for people.
In my free time I enjoy dancing, figure skating and playing instruments and games. I love animals and nature.

Hello!
My name is Gabi and I'm a passionate 3D artist. I enjoy learning about the world around me and finding ways to replicate it. Currently I've been working as a 3D generalist, focusing on creating props, textures and materials to build scenes for game levels.
-Talked to the clients to understand the idea and talked to the software designers to create a prototype for it.
- Took notes of the user experience and the most common problems that people had while using the app.
- Gave suggestions to the designers on how to implement interactions on the app based on the user feedback to prototypes.
UX Designer
Broxel Honesty Market - Exitosos Compulsivos, Broxel
2019
Experience
- Set up shot packages with characters, cameras, environments and props required for each scene.
- Pose characters according to the reference or the storyboard and the intention of each shot
- Creating CG creative cameras to emphasize the character's movement on the shot, or de director's intention
- Ingested material from matchmove, roto animation , previs and postvis files to create the shots.
- Created master scenes to keep continuity with character's, props and environment, making sure the camera angles created a balanced composition in each shot.
- Worked with other departments to troubleshoot issues and find creative solutions to render solve specific situations.
2021 - Present
3D Layout Artist
MPC Film Montreal - Rescue Rangers, Sonic 2, Pinocchio
- Defined the artstyle and created the art considerations needed for all the assets inside of the game.
- Discussed with the art and programming team the milestones required to have a consistent pipeline.
- Modelled, textured and rigged the player character, making sure it had correct topology for animation.
-Modelled environmental assets using trim sheets, taking into consideration modularity, lighting and art style requirements.
- Imported assets inside Unity Engine, setting up models, shaders, VFX and UI elements.
2020 - 2021
Creative Director
Pest Control - Isolation Studios
SAE Institute Mexico - 2019
- Principles of animation
- Character shape understanding and line of action
- Anatomy and body language
Diploma in Drawing for Animators
Diploma in Videogame Design and Animation
- Focus on 3D pipeline for Real Time Rendering
- Honours and Presidents list
- Capstone Project Design Lead
Toronto Film School - 2021
Education
Softwares of expertise

Unity Engine

Unreal Engine

Substance Painter

Substance Designer

Blender

Illustrator

Photoshop

Maya

3Ds Max

Zbrush
Download my resume here
- Create low and high poly models of the assets requested for gameplay, working from the concept art provided by the artistic team.
- Design textures for the player and the enemies models made by other artists to unify the textures for all the assets.
- Build tilable textures with variation to be used inside Unreal Engine.
2021
3D Generalist
Codename Shifter - Catsplat Studios